I am working on a tcp server that looks something like this using synchronous apis and the thread pool:
TcpListener listener;
void Serve(){
while(true){
var client = listener.AcceptTcpClient();
ThreadPool.QueueUserWorkItem(this.HandleConnection, client);
//Or alternatively new Thread(HandleConnection).Start(client)
}
}
Assuming my goal is to handle as many concurrent connections as possible with the lowest resource usage, this seems that it will be quickly limited by the number of available threads. I suspect that by using Non-blocking Task apis, I will be able to handle much more with fewer resources.
My initial impression is something like:
async Task Serve(){
while(true){
var client = await listener.AcceptTcpClientAsync();
HandleConnectionAsync(client); //fire and forget?
}
}
But it strikes me that this could cause bottlenecks. Perhaps HandleConnectionAsync will take an unusually long time to hit the first await, and will stop the main accept loop from proceeding. Will this only use one thread ever, or will the runtime magically run things on multiple threads as it sees fit?
Is there a way to combine these two approaches so that my server will use exactly the number of threads it needs for the number of actively running tasks, but so that it will not block threads unnecessarily on IO operations?
Is there an idiomatic way to maximize throughput in a situation like this?
I'd let the Framework manage the threading and wouldn't create any extra threads, unless profiling tests suggest I might need to. Especially, if the calls inside HandleConnectionAsync
are mostly IO-bound.
Anyway, if you like to release the calling thread (the dispatcher) at the beginning of HandleConnectionAsync
, there's a very easy solution. You can jump on a new thread from ThreadPool
with await Yield()
. That works if you server runs in the execution environment which does not have any synchronization context installed on the initial thread (a console app, a WCF service), which is normally the case for a TCP server.
[EDITED] The following illustrate this (the code is originally from here). Note, the main while
loop doesn't create any threads explicitly:
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
class Program
{
object _lock = new Object(); // sync lock
List<Task> _connections = new List<Task>(); // pending connections
// The core server task
private async Task StartListener()
{
var tcpListener = TcpListener.Create(8000);
tcpListener.Start();
while (true)
{
var tcpClient = await tcpListener.AcceptTcpClientAsync();
Console.WriteLine("[Server] Client has connected");
var task = StartHandleConnectionAsync(tcpClient);
// if already faulted, re-throw any error on the calling context
if (task.IsFaulted)
task.Wait();
}
}
// Register and handle the connection
private async Task StartHandleConnectionAsync(TcpClient tcpClient)
{
// start the new connection task
var connectionTask = HandleConnectionAsync(tcpClient);
// add it to the list of pending task
lock (_lock)
_connections.Add(connectionTask);
// catch all errors of HandleConnectionAsync
try
{
await connectionTask;
// we may be on another thread after "await"
}
catch (Exception ex)
{
// log the error
Console.WriteLine(ex.ToString());
}
finally
{
// remove pending task
lock (_lock)
_connections.Remove(connectionTask);
}
}
// Handle new connection
private async Task HandleConnectionAsync(TcpClient tcpClient)
{
await Task.Yield();
// continue asynchronously on another threads
using (var networkStream = tcpClient.GetStream())
{
var buffer = new byte[4096];
Console.WriteLine("[Server] Reading from client");
var byteCount = await networkStream.ReadAsync(buffer, 0, buffer.Length);
var request = Encoding.UTF8.GetString(buffer, 0, byteCount);
Console.WriteLine("[Server] Client wrote {0}", request);
var serverResponseBytes = Encoding.UTF8.GetBytes("Hello from server");
await networkStream.WriteAsync(serverResponseBytes, 0, serverResponseBytes.Length);
Console.WriteLine("[Server] Response has been written");
}
}
// The entry point of the console app
static void Main(string[] args)
{
Console.WriteLine("Hit Ctrl-C to exit.");
new Program().StartListener().Wait();
}
}
Alternatively, the code might look like below, without await Task.Yield()
. Note, I pass an async
lambda to Task.Run
, because I still want to benefit from async APIs inside HandleConnectionAsync
and use await
in there:
// Handle new connection
private static Task HandleConnectionAsync(TcpClient tcpClient)
{
return Task.Run(async () =>
{
using (var networkStream = tcpClient.GetStream())
{
var buffer = new byte[4096];
Console.WriteLine("[Server] Reading from client");
var byteCount = await networkStream.ReadAsync(buffer, 0, buffer.Length);
var request = Encoding.UTF8.GetString(buffer, 0, byteCount);
Console.WriteLine("[Server] Client wrote {0}", request);
var serverResponseBytes = Encoding.UTF8.GetBytes("Hello from server");
await networkStream.WriteAsync(serverResponseBytes, 0, serverResponseBytes.Length);
Console.WriteLine("[Server] Response has been written");
}
});
}
[UPDATE] Based upon the comment: if this is going to be a library code, the execution environment is indeed unknown, and may have a non-default synchronization context. In this case, I'd rather run the main server loop on a pool thread (which is free of any synchronization context):
private static Task StartListener()
{
return Task.Run(async () =>
{
var tcpListener = TcpListener.Create(8000);
tcpListener.Start();
while (true)
{
var tcpClient = await tcpListener.AcceptTcpClientAsync();
Console.WriteLine("[Server] Client has connected");
var task = StartHandleConnectionAsync(tcpClient);
// if already faulted, re-throw any error on the calling context
if (task.IsFaulted)
task.Wait();
}
});
}
This way, all child tasks created inside StartListener
wouldn't be affected by the synchronization context of the client code. So, I wouldn't have to call Task.ConfigureAwait(false)
anywhere explicitly.
await Task.Yeild()
). That's because the syn. context of the UI thread uses PostMessage
for this deep inside, which may take over other user input messages, like mouse and keyboard, and block the UI. All of that is not applicable to a context-free environment, where Task.Yield()
just uses ThreadPool.QueueUserWorkItem
, being a handy awaitable shortcut. Some more info: stackoverflow.com/q/20319769/1768303 - noseratioTask.Run
inside your code? as my understanding this is primarily an I/O operation of waiting for the for the TCPClient
to receive data. Why should there be a new ThreadPool
thread firing for the while (true)
loop? - Yuval Itzchakovawait tcpListener.AcceptTcpClientAsync().ConfigureAwait(false)
. - noseratio
The existing answers have correctly proposed to use Task.Run(() => HandleConnection(client));
, but not explained why.
Here's why: You are concerned, that HandleConnectionAsync
might take some time to hit the first await. If you stick to using async IO (as you should in this case) this means that HandleConnectionAsync
is doing CPU-bound work without any blocking. This is a perfect case for the thread-pool. It is made to run short, non-blocking CPU work.
And you are right, that the accept loop would be throttled by HandleConnectionAsync
taking a long time before returning (maybe because there is significant CPU-bound work in it). This is to be avoided if you need a high frequency of new connections.
If you are sure that there is no significant work throttling the loop you can save the additional thread-pool Task
and not do it.
Alternatively, you can have multiple accepts running at the same time. Replace await Serve();
by (for example):
var serverTasks =
Enumerable.Range(0, Environment.ProcessorCount)
.Select(_ => Serve());
await Task.WhenAll(serverTasks);
This removes the scalability problems. Note, that await
will swallow all but one error here.
Try
TcpListener listener;
void Serve(){
while(true){
var client = listener.AcceptTcpClient();
Task.Run(() => this.HandleConnection(client));
//Or alternatively new Thread(HandleConnection).Start(client)
}
}
According to the Microsoft http://msdn.microsoft.com/en-AU/library/hh524395.aspx#BKMK_VoidReturnType, the void return type shouldn't be used because it is not able to catch exceptions. As you have pointed out you do need "fire and forget" tasks, so my conclusion is to that you must always return Task (as Microsoft have said), but you should catch the error using:
TaskInstance.ContinueWith(i => { /* exception handler */ }, TaskContinuationOptions.OnlyOnFaulted);
An example I used as proof is below:
public static void Main()
{
Awaitable()
.ContinueWith(
i =>
{
foreach (var exception in i.Exception.InnerExceptions)
{
Console.WriteLine(exception.Message);
}
},
TaskContinuationOptions.OnlyOnFaulted);
Console.WriteLine("This needs to come out before my exception");
Console.ReadLine();
}
public static async Task Awaitable()
{
await Task.Delay(3000);
throw new Exception("Hey I can catch these pesky things");
}
Is there any reason you need to accept connections async? I mean, does awaiting any client connection give you any value? The only reason for doing it would be because there are some other work going on in the server while waiting for a connection. If there is you could probably do something like this:
public async void Serve()
{
while (true)
{
var client = await _listener.AcceptTcpClientAsync();
Task.Factory.StartNew(() => HandleClient(client), TaskCreationOptions.LongRunning);
}
}
This way the accepting will release the current thread leaving option for other things to be done, and the handling is run on a new thread. The only overhead would be spawning a new thread for handling the client before it would go straight back to accepting a new connection.
Edit: Just realized it's almost the same code you wrote. Think I need to read your question again to better understand what you're actually asking :S
Edit2:
Is there a way to combine these two approaches so that my server will use exactly the number of threads it needs for the number of actively running tasks, but so that it will not block threads unnecessarily on IO operations?
Think my solution actually answer this question. Is it really necessary though?
Edit3: Made Task.Factory.StartNew() actually create a new thread.