I'm confused. How can one or many Task
run in parallel on a single thread? My understanding of parallelism is obviously wrong.
Bits of MSDN I can't wrap my head around:
The async and await keywords don't cause additional threads to be created. Async methods don't require multithreading because an async method doesn't run on its own thread. The method runs on the current synchronization context and uses time on the thread only when the method is active.
.. and:
Between starting a task and awaiting it, you can start other tasks. The additional tasks implicitly run in parallel, but no additional threads are created.
They don't run in parallel, they take turns. When progress is blocked for the running Task, it stores its state and yields control to a ready Task. It's cooperative multitasking, not true parallelism.
Threads operate on the sample principle. However there are several key differences I'd like to highlight.
First, simply because async
/await
aren't OS threads:
Secondly, differences in behavior:
async
/await
use cooperative multitasking, Win32 threads use pre-emption. So it's necessary that all blocking operations explicitly yield control using the async
/await
model. So you can end up blocking an entire thread and all its Tasks by making a blocking call to a function not written to yield.As Stephen points out in a comment, you can get simultaneous execution in multiple OS threads (along with all the complexity and potential race conditions) if you use a multithreaded synchronization context. But the MSDN quotes were about the single-threaded context case.
Finally, other places this same design paradigm is used, you can learn a lot about good practices for async
/await
by studying these:
async
method saves its state and yields when it is blocked on anawait
. If it's running blocking code (likeThread.Sleep
), then it won't save its state and yield. - Stephen Clearyawait SomeMethodAsync()
doesn't create a new thread, just because of AWAIT. A new thread is created if SomeMethodAsync creates a new thread (which it does not necessarily do) - igrimpeasync
methods executed within a single-threadedSynchronizationContext
(such as a UI context). If they are run in a console app or from a background thread, thenTask
s will execute on the thread pool and will execute in parallel (on multiple threads) unless youawait
each one individually. - Stephen Cleary