How do I call the parent function from a derived class using C++? For example, I have a class called parent
, and a class called child
which is derived from parent. Within
each class there is a print
function. In the definition of the child's print function I would like to make a call to the parents print function. How would I go about doing this?
I'll take the risk of stating the obvious: You call the function, if it's defined in the base class it's automatically available in the derived class (unless it's private
).
If there is a function with the same signature in the derived class you can disambiguate it by adding the base class's name followed by two colons base_class::foo(...)
. You should note that unlike Java and C#, C++ does not have a keyword for "the base class" (super
or base
) since C++ supports multiple inheritance which may lead to ambiguity.
class left {
public:
void foo();
};
class right {
public:
void foo();
};
class bottom : public left, public right {
public:
void foo()
{
//base::foo();// ambiguous
left::foo();
right::foo();
// and when foo() is not called for 'this':
bottom b;
b.left::foo(); // calls b.foo() from 'left'
b.right::foo(); // call b.foo() from 'right'
}
};
Incidentally, you can't derive directly from the same class twice since there will be no way to refer to one of the base classes over the other.
class bottom : public left, public left { // Illegal
};
template<class A, class B> class C: public A, public B {};
can come to two types being the same for reasons depending on how your code is used (that makes A and B to be the same), may be two or three abstraction layer way from someone not aware of what you did. - Emilio Garavagliausing namespace std
. - JAB
Given parent class named Parent
and child class named Child
, you can do something like this:
class Parent {
public:
void print(int x);
}
class Child : public Parent {
void print(int x) override;
}
void Parent::print(int x) {
// some default behavior
}
void Child::print(int x) {
// use Parent's print method; implicitly passes 'this' to Parent::print
Parent::print(x);
}
Note that Parent
is the class's actual name and not a keyword.
parent
is the actual name of the parent class. If the parent class were called widget
, then you would call widget::print(x);
. - Greg Hewgillfoo()
here analogous to print()
or a separate function? And do you mean by using private
inheritance to hide details inherited from the base, and providing public
shadowing functions for things you do want to expose? - underscore_d
If your base class is called Base
, and your function is called FooBar()
you can call it directly using Base::FooBar()
void Base::FooBar()
{
printf("in Base\n");
}
void ChildOfBase::FooBar()
{
Base::FooBar();
}
In MSVC there is a Microsoft specific keyword for that: __super
MSDN: Allows you to explicitly state that you are calling a base-class implementation for a function that you are overriding.
// deriv_super.cpp
// compile with: /c
struct B1 {
void mf(int) {}
};
struct B2 {
void mf(short) {}
void mf(char) {}
};
struct D : B1, B2 {
void mf(short) {
__super::mf(1); // Calls B1::mf(int)
__super::mf('s'); // Calls B2::mf(char)
}
};
typdef
ing the parent as something like super
. - Thomas Eding__super
; I mentioned it here as an alternative suggestion. Developers should know their compiler and understand pros and cons of its capabilities. - Andrey
If access modifier of base class member function is protected OR public, you can do call member function of base class from derived class. Call to the base class non-virtual and virtual member function from derived member function can be made. Please refer the program.
#include<iostream>
using namespace std;
class Parent
{
protected:
virtual void fun(int i)
{
cout<<"Parent::fun functionality write here"<<endl;
}
void fun1(int i)
{
cout<<"Parent::fun1 functionality write here"<<endl;
}
void fun2()
{
cout<<"Parent::fun3 functionality write here"<<endl;
}
};
class Child:public Parent
{
public:
virtual void fun(int i)
{
cout<<"Child::fun partial functionality write here"<<endl;
Parent::fun(++i);
Parent::fun2();
}
void fun1(int i)
{
cout<<"Child::fun1 partial functionality write here"<<endl;
Parent::fun1(++i);
}
};
int main()
{
Child d1;
d1.fun(1);
d1.fun1(2);
return 0;
}
Output:
$ g++ base_function_call_from_derived.cpp
$ ./a.out
Child::fun partial functionality write here
Parent::fun functionality write here
Parent::fun3 functionality write here
Child::fun1 partial functionality write here
Parent::fun1 functionality write here
struct a{
int x;
struct son{
a* _parent;
void test(){
_parent->x=1; //success
}
}_son;
}_a;
int main(){
_a._son._parent=&_a;
_a._son.test();
}
Reference example.