LaunchDog

A one-person indie game studio

We launch dogs.
And games.

Designed, drawn, coded and shipped by one person. Mobile games that are quick to pick up and hard to forget.

  • 5games
  • 3released
  • 1developer

Games

Out now, and on the workbench

Out now

Trading & exploration RPG

Celadon Ocean: The Merchant Adventurer

Sail from Goryeo to East Africa as a young merchant. Trade, explore, discover.

Google PlayApp Store Soon
Details →
Out now

Boss-rush action roguelite

Hack & Boss

No minions, just bosses! Read patterns, roll and fire.

Google PlayApp Store Soon
Details →
Out now

Dice idle RPG

Roll On, Hero!

A pixel idle RPG where every swing is a roll of the dice.

Details →
Coming soon

Pixel airship shooter

Event Horizon: Edge of the Sky

A pixel-art airship shooter at the edge of the sky

Google Play SoonApp Store Soon
Details →
In development

Fantasy card battler

Elemental Seven

Seven elements, seven heroines. A quick, easy-to-learn fantasy card battler.

Details →

About

LaunchDog is an indie game studio run by one person. Design, art, music, code, servers and store releases are all done in-house — which is to say, by me.

I love rules you can feel in your hands, the tension of a single run, and pixels. Merchant ships, dice-rolling heroes, boss-only action, airships at the edge of the sky — different genres, one goal: "just one more run."

개Dog + 발사Launch = 개발사

In Korean, 개 (gae) means dog and 발사 (balsa) means launch. Put them together and you get 개발사 (gaebalsa): a developer. So here, a shiba with a jetpack launches games, one at a time.

Promises

  • Finishable without paying
  • Ads only when you choose to watch for a reward
  • Only the data the game needs, and in-game account deletion

Made with

  • libGDX
  • Java
  • Firebase
  • Pixel art
  • Android
  • iOS

Contact

Questions, bug reports or partnership ideas — send an email. I usually reply within a day or two.

Send an email · rudisgang@gmail.com